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Best and Worst Mythic+ Dungeons on Inspiring, Grievous, Fortified Weeks
라이브
2021/10/07 시간 03:41
에
tettles
에 의해 작성됨
Welcome to this week's dungeons and
고취
,
치명상
,
경화
, and
고통
are this week's affixes!
This week's affixes are some that are incredibly technical to setup due to the nature of
고취
. This means that there should be a lot of MDT routing used on this week as the nature of making mobs CC and Kick immune is very rough. On top of this
치명상
can turn some already pretty difficult bosses into something even more difficult. Overall this affix set is not super slow, but I would describe this affix set as challenging to play. This is probably the second worst
경화
week. For this reason this week ranks from B to D instead of some of the S tier dungeons we've had the past few weeks.
Due to
치명상
you should try to let your healer drink more frequently as their mana consumption will be higher.
Check out our tip of the week which involved dodging
Executioner Varruth's Bleed
! This is super useful on Grievous as Varruth's DOT hurts.
Pulling Extra Maze Trash
Want to check out some Shadowlands Basic Routes or Tips and Tricks for each dungeon? Check out our helpful tools below:
Shadowlands MDT Routes coming soonMythic+ Tips and TricksMythic+ Damage Calculator
B-Tier Dungeons
Necrotic Wake
Necrotic Wake's timer is one of the most forgiving out of all the dungeons you can select from. This means that as long as you play a safer strategy and can kill the bosses then you should be good to go. For general advice, using many
핏빛 투창
's on bosses is your best bet. The bosses are above and beyond the most difficult part of this dungeon, so using the Javelins on bosses is preferred.
방출된 령
and
령 소진
are both really powerful AOE effects in these dungeons and should be used to blow up trash packs in between times that you have cooldowns.
The affixes this week of
치명상
,
고취
, and
경화
will impact your routing by a little bit in this dungeon. In addition to this, there will be a lot more of a burden on your healer healing up your tank in conjunction with random
불완전뼈 석궁수
/
불완전뼈 마법사
/
나르주다
that can cause a ruckus and high amounts of group healing. These make the dungeon a lot more tedious on this set of affixes thus this dungeon is ranked lower.
Pain Points
The general week to week the pain points of Necrotic Wake are boss damage intake which causes
치명상
and additional healing and careful routing due to
고취
. Make sure you have armaments of some kind for
아마스
,
의사 스티치플레시
, and
냉기결속사 날토르
. With the affix set being
경화
the bosses in Necrotic Wake are not too bad though.
For
역병뼈닥이
just having the native Kyrian
령 소진
ability should do wonders on this boss. A lot of people will also elect to use a
핏빛 투창
on Blightbone + a surrounding trash pack or a
고통
mob in order to execute them.
For
아마스
as well if you CC the adds during the
마지막 수확
that are still up then the adds do not get consumed and wipe you. You will see top groups CC the mages with
마비
or
언데드 속박
on every set to avoid having to kill the adds, and you can see that discussed in this
tip of the week
. This does require coordination though.
핏빛 투창
is typically used on Amarth in conjunction with a
고통
mob.
For
의사 스티치플레시
saving a
핏빛 투창
is very common practice and using the Javelin on the first add + boss to make sure you do not have multiple adds and have potential to 1 phase the boss. If you miss the javelin on the first
키리안 누더기괴물
then you may potentially have to focus the stitchwork or use hammers on the boss. Alternatively you can use very powerful CDs such as
잿빛 신성화
+
피의 욕망
, but it ultimately depends on the group and the key level. If you leave this boss alive too long, have multiple adds up, get deep into
치명상
, and miss hooks then you will likely wipe quickly.
Lastly for
냉기결속사 날토르
it is really typical to have
피의 욕망
and to not use it on Stitchflesh. You also want to
잊힌 벼림망치
on
얼음결속 아이기스
shields in which you have multiple DPS downstairs from
어둠의 추방
. This will cut down on the amount of group damage your party is taking especially by
치명상
.
The important part of trash this week being very cautious of
조르라무스 강령술사
. These mobs are typically inspired themselves or have mobs surrounding them that are inspired, and if they are not dealt with properly then they can wipe you.
One tip for this week is you can use the
살점 공예가
's
식칼 투척
into the mini boss in the first area of Necrotic Wake. This saves a lot of time and increases survivability.
Necrotic Wake Guide
Plaguefall
It comes as a surprise to nobody that Plaguefall's timer is still really easy on this week's affixes. With that being said, there are some pulls in particularly that are pretty annoying on
고취
. This can cause things such as tank deaths, intense group wide damage, or even wipes. On top of this,
치명상
is a very difficult affix on 2 out of the 4 bosses and can increase healing by significant amounts.
Pain Points
While Plaguefall's timer is really easy, the execution of the dungeon is the hardest part by far.
후작 스트라다마
&
점액살거수
both stack up
치명상
very quickly due to the nature of the mechanics on their fights. If you do not have a healer with strong throughput or push the bosses very quickly this can become problematic fast. You can use the red slime tech which there are clips of below, but this is ultimately going to come down to boss kill time and healer throughput. This is certainly one of the worse weeks to do these strategies.
As for
고취
be really careful of the
도미나 베놈블레이드
boss room as there are many inspired mobs in there. You should potentially try to CC the
맹독 저격수
if need be, make sure you are able to stun the
수많은 눈의 수호병
.
Plaguefall Guide
Spires of Ascension
Spires of Ascension is a dungeon that is largely a coordination check week in and week out. That is increasingly apparent on
고취
when you are in such a kick heavy dungeon. Proper utilization of CC, re-routing the dungeon, and good play is very important in being successful in this key this week. While the dungeon is not too challenging relative to the timer for completion purposes, the act of making it there without wiping is very challenging.
치명상
is also a massive challenge as the amount of healing that is going to be added to a key on this week's affixes is tough stuff.
Pain Points
Living while engaging the
클로토스
angel pull,
벤투낙스
, and
이탈자 강탈자
are some of the most pivotal moments in this dungeon. The Angels, Usurpers and Ventunax have an increased difficulty due to
치명상
. This is going to increase the amount of tank damage that is being dealt while your healer at the same time has to focus heal members of the party taking group-wide damage as well.
Aside from that taking the trash slow due to
고취
, CCing the inspired mob, and dealing with the dungeon piece by piece is the other pain point in the key. It is often where people get too eager to pull and engage pulls that they have no business doing on this week due to
고취
and your group needs to be careful.
Spires of Ascension Guide
C-Tier Dungeons
Halls of Atonement
Halls of Atonement can be difficult if in a not coordinated group, but the unlimited pull size potential in here helps even out the timer difficulties you may face. This dungeon has an insane amount of tank damage which can be further increased by
고취
.
치명상
is not normally super difficult in here, but it can cause your healer significant mana issues if you do not let them drink enough.
Pain Points
The biggest pain point in Halls of Atonement this week is managing pull size vs tank survivability and mob control. Halls is a dungeon that is very reliant on your tank for success and the rest of your group needs to support them. Get as many kicks as possible on
타락한 절멸자
and CC
고취
if you have to. Begin to kite early on the
흉포한 가르곤
while keeping them stacked up as often as possible with displacement effects. You can line of sight the
할키아스의 조각
thrashes as well to reduce group damage if you need to. If you are able to do all of this then you should be more than okay for this key. To save a lot of time you can even play
오로스 콜드하트
debuff with
시종장
. It is not super difficult and is an easy way to save ~2:00.
A helpful tip for
할키아스
is that you can play 3 of the
충직한 돌숨결
with him fairly easily. This will make the boss die very quickly. This is performed with either x2 Venthyr players mashing their control at the same time or 1 player that has either
마력 주입
or
피의 욕망
. No matter the case, having 3 Stoneborns for this boss is very nice.
Halls of Atonement Guide
Mists of Tirna Scithe
Mists of Tirna Scithe this week is a dungeon that many non coordinated groups have tremendous issues with. The combination of
치명상
and
고취
are the kinds of affixes that you would much prefer one or the other of.
치명상
on
잉그라 말로크
&
미스트콜러
can quickly stack up and cause wipes if you are left in the high damage phases on both of those bosses.
고취
during the maze and beginning of the dungeon is a doozy and requires a lot of coordination and kicks.
Pain Points
The biggest pain-points in this dungeon is mage pack management due to
고취
and not having
치명상
issues on the bosses. The Maze should be played very cautiously as there are many
고취
mobs through the maze and whenever you have heals from the
안개장막 숲지기
you can end up having some very challenging pulls. This is by far one of the most difficult dungeons on this week's affixes and you should be very careful engaging in this key if you are not in a coordinated setting.
Another massive thing you can do that can help you with
잉그라 말로크
is using a pet to pull the 3rd
고통
mob through the wall prior to engaging the boss. You just use a
소환수 공격 명령
on the tormented mob through the wall, pull the pet back and this will happen. Alternatively, you can use
자연의 군대
if you are close to the wall, have the mini boss targeted, and are already in combat. This allows you to have an additional power for Ingra and is really helpful. Making sure that you save
피의 욕망
, offensive cooldowns, and whatever else you can for the burn is massive. Saving phases on Ingra can save you minutes of time on this tight timer. You can also read about pulling other mobs through the walls in mists
here
! Highly recommend reading this to learn how to make massive time saves this week.
Mists of Tirna Scithe Guide
Sanguine Depths
Sanguine Depths is a dungeon that is incredibly forgiving in the time department, but the biggest issue is in relation to the bosses. With this being said,
치명상
makes the bosses very difficult for a traditional
경화
week. At the same time,
고취
is not normally seen as that bad in Sanguine Depths due to the low mob density, but there are some packs with
사악한 탄압자
&
어둠의 수행사제
which can be dangerous.
Pain Points
The biggest pain points in Sanguine Depths are the bosses. Making sure you have
피의 욕망
for most of the bosses will yield the best results. In Sanguine Depths you are probably afforded a full wipe to trash in bonus time that you have. You are not afforded the same luxury to wiping to bosses though. Making sure you have solid strategies for all 4 bosses in Sanguine Depths is the most important thing. Additionally, frequent use of defensives and mitigating
치명상
as much as possible should be a strategy that you try to use as often as you can.
탐식자 크릭시스
- Just making sure you drop the
절단의 강타
orbs in a solid spot and soak the
육중한 돌격
and you will be fine.
집행관 타르볼드
- Make sure you have all offensive cooldowns and focus down adds quickly. Having the
죄악의 몰락지의 은혜
lantern buff is also very strong.
대감독관 베릴리아
- Try to soak 3 - 4 stacks every time of the orbs and use strong personals. If you are doing a high enough key rotating immunities and allowing other players to soak 4 stacks of the orbs is a common strategy.
Beyond these things just good
죄악의 몰락지의 은혜
lantern management should make this dungeon very easy.
Sanguine Depths Guide
D-Tier Dungeons
De Other Side
Typically De Other Side is make or break based on Ardenweald pull size. With that being the case, this affix set seems like it should be largely free, however there are some pretty difficult individual challenges that may face groups in the remaining parts of this dungeon which is not super common. This is due to the Hakaar wing on
고취
being very challenging & most of the bosses on
치명상
being downright brutal.
Pain Points
The biggest pain points in De Other Side this week is dealing with the
영혼약탈자 학카르
wing and dealing with the bosses on
치명상
. Below I attached a screenshot of the hallway to show how difficult the hallway is leading up to Hakaar. The urns do stun through the CC immunity, so that is very nice. As for the
치명상
on bosses, you need to be very careful of the
비전 번개
on
무역업자 자이엑사
,
오염된 피
on
영혼약탈자 학카르
, and
현실 분쇄
on
무에젤라
. All of these abilities can stack up group wide
치명상
causing your healer immense stress. You need to make sure to aggressively use
영적인 치유 물약
s in this dungeon as it will help you significantly.
I also added a clip of some cool tech on
무역업자 자이엑사
that you can try out in your own runs :). (He just jumps with the bomb)
If you are reading this and you plan on going around the ring, picking up all anima powers, then going into a specific wing,
please stop doing this immediately.
Go left off the start and go straight into the Ardenweald area. You will get 2 anima powers this way and limit your backtracking heavily.
De Other Side Guide
Theater of Pain
This week for Theater of Pain is typically seen as one of the harder fortified weeks. Most of the bosses in this instance this week can get you deep into
치명상
while at the same time this is one of the most difficult
고취
dungeons due to the kind of mobs that inspiring is on.
Pain Points
The biggest pain points in this key is the ambient damage to the group and boss killing in general. The bosses of
쿨타로크
,
몰락하지 않은 자 자브
, and
무한의 여제 모르드레타
all have AOE abilities that can put most or all of your group deep into
치명상
. If this is not cleansed off quickly this can cause wipes and make your healer have to heal on the back foot.
고취
in the Lich wing and in the Gorechop wing is a brutal affix. This is due to the kicks on the
파멸의 오물분출자
,
구속된 영혼
, &
해골 학자
. Be very careful here and over CC these mobs.
Theater of Pain Guide
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