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Blizzard Dev Notes, Patch 5.0.5 Hotfixes
라이브
2012/11/08 시간 11:35
에
perculia
에 의해 작성됨
Earlier this week, the Blizzard Community Team shared notes from weekly developer meetings to fansites! While this is a partial transcript as not all questions and answers can be shared with the public, there's a ton of useful information covering a wide breadth of topics and it's a neat to see what's discussed at dev meetings.
We've summarized the highlights below, and be sure to check out (removed) the complete Q&A over at Wowjuju, as well as their extremely-useful (removed).
Classes
Several class issues and abilities were brought up:
순례
,
사냥꾼
pet storage, PvP Balance for
도적
and
주술사
.
Challenge Modes
The instance creation cap can be dodged by resetting while inside the instance.
Challenge Mode mounts are intended to be account-wide.
Leaderboards are planned to not be reset this expansion.
PvP
Blizzard is happy with PvP vendors on the wall: map icons and in-game mail clarify their locations.
The rewards from random Battlegrounds and dungeon bonuses were changed to fit the new reward structure in MoP.
Discipline priests were not mentioned in the 5.1 PvP blog, but changes to
의지 집중
will help.
The devs are in favor of keeping some blanket silences ingame for PvP, and are happy with the state of CC.
The old model of just rewarding gear for PvPers is outdated--Blizzard may possibly have PvP vanity rewards in future patches. They're also open to discussing creative ways to acquire
.
Raids and Dungeons
The buff interface is a bit confusing and may be reworked.
Some LFR loot items may be flagged incorrectly for class and spec--this is being looked into. The queueing system for LFR is being addressed as well.
As part of the new
용맹 점수
acquisition system, players who log on every day to run a Heroic get a small reward for their time now, over players that try to get everything done on the same day.
If you lose a player in a Scenario in 5.1, the queueing system will allow you to find another player.
Questing
The new vast array of quests in MoP is intended to be completed over many months instead of rushed into a few weeks, leading players to feel overwhelmed.
In Patch 5.2, new tech will be implemented that allows all grouped players to get credit for flip-the-switch type objectives.
It's strangely difficult to acquire Justice Points, especially if you focus on Scenarios and dailies. Blizzard is working to change this.
Pet Battles
Pet battles will not be cross-faction in the future.
No future tracks will be added to pet battle music, but there are 10 rotating ones already.
비글스워스 씨
will look awesome, with frozen whiskers and a trail of frost.
CRZ
Blizzard is addressing the lag players feel when they switch zones, but it's complicated.
The temporary phasing of NPCs/players Pandaria is not tied to CRZ, but a result of loading information efficiently for players, especially crowded areas.
Miscellaneous
The gold cap when transferring servers will not be increased.
All epic-quality items in a raid dungeon that can be disenchanted will produce
피의 영혼
.
Pandaria faction-based mounts are account-wide. However, each individual character must have
.
Some minor hotfixes went live last night covering raid encounters, which we have under the break!
November 6th Hotfixes
Blizzard
Classes
수도사
The base healing of
기공탄
has been increased, but it now scales less efficiently with attack power.
Brewmaster
맥주통 휘두르기
now deals progressively less damage when it strikes more than 5 targets.
사제
환희
now returns mana equal to 200% of the Priest's total Spirit (was 150%).
The shield generated by
천상의 아이기스
now absorbs 50% of the amount healed (was 30%).
Creatures
괴물 초원매
s are now more peace loving.
껑충꼬리 덫사냥꾼
s, Burrowers, and Thumpers are now marginally less annoying.
Items
The
극악무도한 검투사의 갈퀴
can now be purchased for the correct number of
.
Dungeons & Raids
공포의 심장
The Raid Finder version of
가랄론
is now tuned more appropriately for Raid Finder groups. His health has been significantly reduced, and Furious Swipe now deals significantly less damage.
바람군주 멜자라크
's health has been reduced slightly in the 10 player normal mode version of this encounter.
The Sha of Fear's Ominous Cackle will no longer sometimes send players to the same platform twice in a row.
위대한 여제 셰크지르
파멸의 환영
now inflicts damage immediately once cast.
The Empress will no longer become confused about what phase of the battle she's in.
황실 장로 조르로크
황실 장로 조르로크
will no longer summon the
힘과 활력의 메아리
in his final phase in the Heroic mode version of this encounter.
황실 장로 조르로크
's Echoes will pause briefly before beginning to cast
여제의 노래
.
황실 장로 조르로크
's berserk timer has been increased slightly.
황실 장로 조르로크
can no longer be attacked until all the foes in the Oratorium are slain.
열광적인 벌레
s will no longer spawn in the Raid Finder version of this encounter.
호박석구체자 운속
Volatile Amber pools will now properly eject more bolts of
불안정한 호박석
in the 25 player versions of this encounter.
The health of
호박석구체자 운속
,
살아있는 호박석
, and Amber Monstrosities has been increased in Heroic mode.
The
호박석 폭발
cast by transformed players now does the correct amount of damage when striking more than 10 targets.
모구샨 금고
엘레곤
's
완전한 파멸
will no longer penetrate immunity effects in the normal mode version of this encounter.
Bug Fixes
Wiping on
황실 장로 조르로크
or defeating the enemies preceding him in the Oratorium will no longer sometimes cause players to become raid locked to the
공포의 심장
.
Tooltips for
결정화된 두려움
,
결정화된 무서움
, and
결정화된 경악
have been updated.
The speed increase provided by the Druid ability
쇄도의 포효
no longer stacks with the speed increases provided by
표범 변신
or
날쌘 동물 변신
.
Battleground speed power ups will no longer sometimes incorrectly stack with player movement speed increases.
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