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Class and Talent Tree Reworks in The War Within Alpha - Druids, Monks, Paladins, Warrior
내부 전쟁
14 일 전
에
Squishei
에 의해 작성됨
Here are the class and talent tree changes that we've seen on the very first War Within Alpha build which includes some reworks to Feral Druids, Windwalker Monks, and more!
Death Knight
Unholy
Class Tuning:
고름 일격
damage reduced by 17%
Demon Hunter
Vengeance
Talent Tuning:
뜨거운 최후
increases damage done by 20%/40% (was 25%/50%)
Druid
New Abilities:
NEW Fluid Form - Shred and Rake can be used in any form and shift you into Cat Form. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.
NEW Oakskin - Survival Instincts and Barkskin reduce damage taken by an additional 10%.
NEW Instincts of the Claw - Shred, Brutal Slash, Swipe, Rake, Mangle, and Thrash damage increased by 5%/10%.
NEW Lore of the Grove - Moonfire and Sunfire damage increased by 5%/10%. Rejuvenation and Wild Growth healing increased by 3%/5%.
NEW Ursoc's Spirit - Stamina in Bear Form is increased by 10%.
NEW Starlight Conduit - Wrath, Starsurge, and Starfire damage increased by 5%. Starsurge's cooldown is reduced by 4 sec and its mana cost is reduced by 50%.
Talent Changes:
The Druid class tree has almost been completely reworked. We'll cover the big removals and changes, but look at the images for specific positions.
불휴의 추적
removed
달빛야수 변신
moved to Balance Druid baseline
신속한 치유
moved to Restoration Druid baseline
고양이의 민첩함
is now 1 point for 15% movement speed (was 2 points)
리카라의 가르침
is now a 2 point node (was 3 points)
숲걸음
now increases your movement speed and healing received by 8% for 6 sec (was 5% for 6 sec with 2 points).
천공의 영향력
now only costs 1 point for 5 yards (was 2 points)
두꺼운 가죽
reduces damage taken by 4% for 1 point (was 6% for 2 points)
휘둘러치기 연마
removed
무리의 수호자
removed
Balance
New Abilities:
NEW Stellar Amplification - Starsurge increases the damage the target takes from your periodic effects and Shooting Stars by 12% for 5 sec. Reapplying this effect extends its duration, up to 20 sec.
Replaces
천체의 자극
. Row 6, 2nd Left.
NEW Greater Alignment - Incarnation: Chosen of Elune and Celestial Alignment last 40% longer. During Incarnation: Chosen of Elune and Celestial Alignment, Solar Eclipse increases Nature damage done by an additional 5% and Lunar Eclipse increases Arcane damage done by an additional 5%.
Replaces
태고의 비전 맥동
. Row 6, Middle Choice Node.
NEW Nature's Grace: When Eclipse ends or when you enter combat, enter a Dreamstate, reducing the cast time of your next 2 Starfires or Wraths by 40% and increasing their damage by 50%.
Replaces
자연의 은혜
. Row 6, 5th Left.
NEW Umbral Embrace - Wrath and Starfire have a 20% chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 100% additional damage.
Reworked
암영의 포용
. Row 7 Middle.
NEW Umbral Inspiration - Consuming Umbral Embrace increases the damage of your Moonfire, Sunfire, Stellar Flare, Shooting Stars, and Starfall by 20% for 5 sec.
Row 8 Middle.
NEW Astral Communion (Passive) - Increases maximum Astral Power by 20. Entering Eclipse grants 12 Astral Power.
Reworked
천공의 교감
. Row 8, Far Right.
NEW Harmony of the Heavens - Starsurge or Starfall increase your current Eclipse's Arcane or Nature damage bonus by an additional 1%, up to 5%.
Row 9, Far Left
NEW Touch the Cosmos - Casting Wrath in an Eclipse has an 8% chance to make your next Starsurge free. Casting Starfire in an Eclipse has a 10% chance to make your next Starfall free.
New Location - Row 6, 6th Left
Moved Talents:
달 파편
and
에테르 덧불
swapped positions
분리된 하늘
moved to new choice node with
궤도 파괴자
. Row 8, 2nd Left
꿈의 주민
moved to Row 10.
Class and Talent Tuning:
Mastery nerfed by 20% down to 4% baseline (was 5%)
저무는 황혼
now is a 1 point talent at 6% (was 2 points for 10%)
천벌
damage buffed ~23%
에테르 덧불
extends duration by 3 sec (was 4 sec)
천공의 번민
no longer procs from critical strikes, but has a flat 45% chance to trigger.
만물의 조화
now increases crit chance by 10%/20%, decreasing by 1%/2% every sec.
천체의 정렬
now lasts for 15 sec (was 20 sec)
엘룬의 분노
damage increased by 6%, but Astral Power generation reduced to 40 (was 48). Now a Magic Dispel.
화신: 엘룬의 선택
duration is now 20 sec (was 30 sec)
초승달
damage increased by 6%, but Astral Power generation reduced to 10 (was 12).
활공의 일격
damage reduced by 13.5%
골드린의 힘
damage increased by 8%
유성
damage increased by 22%
별똥별
damage increased by 6%
숲의 영혼
no longer increases Starfire's damage.
항성의 섬광
damage increased by ~6%
맹렬한 암영
primary target damage increased by 20%/40% (was 15%/30%)
야생 버섯
initial damage increased by 32%, periodic damage increased by 21.5%, Astral Power generated capped at 16 (was 20)
Feral
New Abilities:
NEW Coiled to Spring - If you generate a combo point in excess of what you can store, your next Ferocious Bite or Primal Wrath deals 10% increased direct damage.
Replaces
공포의 추적
. Row 2, Middle
NEW Savage Fury - Tiger's Fury increases your Haste by 8% and Energy recovery rate by 20% for 6 sec.
Replaces
날뛰는 야성
. Row 5, 2nd Left
NEW Resourceful Hunter - Leech increased by 2%. Versatility increased by 2%.
In Row 5, 4th Left
Moved Talents:
감염된 상처
talent moved to Row 5, Far Right.
피의 맛
talent reworked. Now increases Ferocious Bites damage by 15% and an additional 15% during Tiger's Fury. Replaces
불굴의 포식자
position.
Talent Changes and Tuning:
적응의 무리
damage buffed by ~30%
최상위 포식자의 갈망
now has a 6% chance to make Ferocious Bite free (was 7.2%)
광폭화
duration reduced to 15 sec (was 20 sec) and increases all attack and ability damage by 10% (was only Shred and Rake by 50%)
광폭화: 광기
additional Bleed damage increased to 150% (was 100%)
광폭화: 사자의 심장
reduces Incarnation/Berserk cooldown by a flat 60 seconds
잔혹한 베기
damage increased by ~187%
야성의 광기
damage increased by ~30%
화신: 아샤메인의 화신
duration reduced to 20 sec (was 30) and increases all attack and ability damage by 10% (was only Shred and Rake by 50%)
포식자
now increases combo point generator's direct damage by 40% of Haste (was cooldown on Tiger's Fury resets when a target dies with Bleed active)
원시 분노
energy cost increased to 30 (was 20) and damage increased by ~97%
몰아치는 격노
causes Tiger's Fury to last 5 additional seconds (was only increased by finishing moves per combo point spent)
칼날이빨
now causes Ferocious Bite to deal 15% increased damage. Each Combo Point spent causes Ferocious Bite's primary target to take 3% increased damage from Bleed and other DoTs for 4 sec.
숲의 영혼
causes finishing moves to grant 2 Energy (was 3 Energy) per combo point spent.
상처 찢어발기기
now includes a bonus effect during Incarn/Berserk: Rip duration consumed is increased to 6 sec.
지치지 않는 기력
maximum energy increased by 20/40 (was 30/60) and Energy regen increased by 8/15 (was 10/20)
Restoration
New Abilities:
NEW Call of the Elder Druid - When you shift into a combat shapeshift form or cast Starsurge, you gain Heart of the Wild for 10 sec, once every 1 min.
Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%
Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%
Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges
Replaces
적응의 무리
. Row 8, 3rd Left
NEW Dream of Cenarius - While Heart of the Wild is active, Wrath and Shred transfer 150% of their damage and Starfire and Swipe transfer 100% of their damage into healing onto a nearby ally
Replaces
걷잡을 수 없는 무리
. Row 9, 6th Left
NEW Thriving Vegetation - Rejuvenation instantly heals your target for 15%/30% of its total periodic effect and Regrowth's duration is increased by 3/6 seconds.
Replaces
풍부한 토양
. Row 9, 7th Left
NEW Prosperity - Swiftmend now has 2 charges.
Takes the spot of
번성
in the Choice Node. Row 8, Far Right.
Moved Talents:
번성
moved to 10th Row choice node with
광합성
(1st Left)
원기 회복
now part of a new choice node with
꿈의 선물
on Row 9
Talent and Class Changes:
회복
healing increased by 30%
칼날 발톱
and
갈퀴 발톱
damage reduced by 9%
태양섬광
damage increased by 6%
풍요
cost and critical chance increased by 8% (was 5%)
꽃피우기
mana cost increased to 3.4% (was 3.0%) base mana
숲 수호자
healing reduced by 15%. Mana cost increased to 1.2% (was 1.0%)
육성의 휴면
maximum total capped at 4 sec (was 6 sec)
신록 주입
extends duration of heal over time effects by 8 sec (was 12 sec)
Evoker
Preservation
New Abilities:
NEW Titan's Gift - Essence Burst increases the effectiveness of your next Essence ability by 25%.
Located Row 8 in the Middle
NEW Lifespark - Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 50% increased healing or damage. Stacks up to 2 charges.
Located Capstone Row in the Middle
Moved Talents:
은총의 시간
now a 1 point at 10% (was 2 points for 15%) and moved to the capstone row, 4th from the left.
생명의 치유사
moved to
은총의 시간
's old location (Row 9 Middle)
힘의 연결체
moved to
생명의 치유사
's old location (Row 6 Middle)
우로보로스
moved to
힘의 연결체
's old location (Row 8, 2nd Left)
생명을 베푸는 자의 불꽃
now a 1 point at 80% (was 2 points for 80%) and moved to
우로보로스
's old location (Row 8, 3rd Left)
마법의 샘
moved to
생명을 베푸는 자의 불꽃
's old location (Row 5 Middle)
Talent Tuning:
영원의 마법
- now increases healing by 15% per rank (was 10% per rank)
Monk
New Talents:
NEW Crashing Momentum - Targets you Roll through are snared by 40% for 5 sec.
NEW Wind's Reach - The range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%.
NEW Bounding Agility - Roll and Chi Torpedo travel a small distance further.
NEW Jade Walk - While out of combat, your movement speed is increased by 15%.
NEW Pressure Points - Paralysis now removes all Enrage effects from its target.
NEW Ancient Arts - Reduces the cooldown of Paralysis by 8/15 sec and the cooldown of Leg Sweep by 5/10 sec.
NEW Energy Transfer - Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec.
NEW Quick Footed - The duration of snare effects on you is reduced by 20%.
NEW Spirit's Essence - Transcendence: Transfer snares targets within 10 yds by 70% for 4 sec when cast.
NEW Peach and Prosperity - Reduces the cooldown of Ring of Peace by 5 sec and Song of Chi-Ji's cast time is reduced by 0.5 sec.
NEW Swift Art - Roll removes a snare effect once every 30 sec.
NEW Celestial Determination - While your celestial is active, you cannot be slowed below 90% normal movement speed.
NEW Chi Proficiency - Magical damage done increased by 2%/4% and healing done increased by 2%/4%.
NEW Healing Winds - Transcendence: Transfer immediately heals you for 15% of your maximum health.
NEW Martial Instincts - Increases your Physical damage done by 2% and Avoidance increased by 2%.
NEW Lighter Than Air - Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec.
NEW Flow of Chi - You gain a bonus effect based on your current health.
Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects.
Between 90% and 35% health: Damage taken reduced by 5%.
Below 35% health: Healing received increased by 10%.
NEW Transcendence: Linked Spirits - Transcendence now tethers your spirit onto an ally for 1 hour. Use Transcendence: Transfer to teleport to your ally's location.
NEW Rushing Reflexes - Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within 10 yards after you Roll.
NEW Clash - You and the target charge each other, meeting halfway then rooting all targets within 6 yards for 4 sec.
NEW Chi Wave (Reworked) - Every 15 sec, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing Nature damage or healing. Bounces up to 7 times to targets within 25 yards.
Talent Removals:
The Monk class tree has almost been completely reworked. We'll cover the big removals and changes, but look at the images for specific positions.
해악 감퇴
moved to Brewmaster baseline
백호 조각상 소환
moved to Windwalker baseline
흑우 조각상 소환
moved to Brewmaster baseline
Class and Talent Tuning:
교묘한 안개
now reduces the damage of you and your target by 6% (was only you for 3%)
생기 충전
healing increased by 40% and cost reduced to 3% base mana (was 3.4%)
반탄공
now triggers at 12% health (was 20%) and reduces damage taken by 20% for 1 talent point (was 2 points)
기의 파동
damage increased by 160% and healing increased by 53%
효율적인 강화
cooldown reduction reduced to 30 sec (was 120 sec) for Windwalker and Mistweaver
빠른 발
now requires 1 talent point (was 2)
치명적인 손길
now requires 1 talent point (was 2) and increases damage by 5% for 30 sec after being cast.
주학의 은총
now increases healing taken by 6% for 1 talent point (was 8% for 2 points)
강철껍질주
now increases your maximum health and damage reduction by 10% (was Armor and Dodge by 25%)
공명하는 주먹
now requires 1 talent point (was 2)
전원 생존
now requires 1 talent point (was 2)
호랑이 꼬리 휩쓸기
now only increases range of Leg Sweep by 4 yards for 1 talent point.
Mistweaver
New Talents:
NEW Crane Style - Rising Sun Kick now kicks up a Gust of Mist to heal 2 allies within 40 yards. Spinning Crane Kick and Blackout Kick have a chance to kick up a Gust of Mist to heal 1 ally within 40 yards.
New Location, Row 4, 2nd Left
NEW Zen Pulse (Passive) - Renewing Mist's heal over time has a chance to cause your next Vivify to also trigger a Zen Pulse on its target and all allies with Renewing Mist, healing them increased by 6% per Renewing Mist active, up to 30%.
Replaces
선의 파동
. Row 5, Right
NEW Chi Harmony - Renewing Mist applies Chi Harmony to its initial target, increasing their healing taken from you by 50% for 8 sec.
Takes the location of
기력 회복주
/
생명의 순환
choice node.
Moved Talents:
정수의 샘
and
생명의 샘
removed
집중의 천둥 차
moved to
정수의 샘
location. Row 2, Left
마나 차
moved to
집중의 천둥 차
location. Row 3, Middle
치유의 비약
moved to
마나 차
location. Row 3, Right
기력 회복주
/
생명의 순환
choice node moved to
치유의 비약
location. Row 5, 4th Left
메아리치는 울림
removed
흐릿한 집중
removed
평화 관조
and
고대의 가르침
locations swapped. Connection no longer exists
Class and Talent Tuning:
특화: 안개 돌풍
now includes Rising Sun Kick and Jadefire Stomp
활기의 안개
healing buffed by 40%
비취 결속
Chi-Ji's healing is increased by 40% and Yu'lon's Soothing Breath healing increased by 300%.
찬란한 안개
Gust of Mists has a 30% chance to do 50%/100% more healing (was 75%/150%)
Windwalker
New Abilities:
NEW Momentum Boost - Fists of Fury's damage is increased by 100% of your haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends.
Replaces
업보의 손아귀
. 2nd Row, Left
NEW Acclamation - Rising Sun Kick increases the damage your target receives from you by 4% for 12 sec. Multiple instances may overlap.
Replaces
기찬 일격
. 2nd Row, Right
NEW Dual Threat - Your auto attacks have a 20% chance to instead kick your target dealing Physical damage and increasing your damage dealt by 5% for 5 sec.
Replaces
손바닥 강타
, 3rd Row, Right
NEW Brawler's Intensity - The cooldown of Rising Sun Kick is reduced by 1.0 sec and the damage of Blackout Kick is increased by 10%.
New Location, 5th Row, 6th Left
NEW Ordered Elements - During Storm, Earth, and Fire, Rising Sun Kick reduces Chi costs by 1 for 5 sec and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec. Activating Storm, Earth, and Fire resets the remaining cooldown of Rising Sun Kick and grants 2 Chi.
Replaces
영혼 집중점
. 6th Row, 4th Left.
NEW Courageous Impulse - The Blackout Kick! effect also increases the damage of your next Blackout Kick by 175%.
Takes location of
츠지의 춤
. Row 6, 2nd Left
NEW Martial Mixture - Blackout Kick increases the damage of your next Tiger Palm by 10%, stacking up to 12 times.
New Location on 6th Row, Far Left
NEW Energy Burst - When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi.
Replaces
금단의 절기
on 7th Row, 2nd Left
NEW Rushing Jade Wind (Passive) - Strike of the Wind Lord applies Mark of the Crane to all enemies struck and summons a whirling tornado around you, causing Physical damage over 6 sec to all enemies within 8 yards. Deals reduced damage beyond 5 targets.
New version of
비취 돌풍
on 7th Row, 5th Left
NEW Sequenced Strikes - You have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji.
Located on Row 8, Far Left
NEW Gale Force - Targets struck by Strike of the Windlord are sent reeling from its impact, causing them to become vulnerable to your attacks for 10 sec. Your abilities have a 100% chance to affect the target a second time at 10% effectiveness as Nature damage while they are vulnerable.
Located on Row 8, Far Right
NEW Communion with Wind - Strike of the Windlord's cooldown is reduced by 10 sec and its damage is increased by 20%.
Located on Row 9, Far Right
NEW Revolving Whirl - Whirling Dragon Punch has a 100% chance to activate Dance of Chi-Ji.
Part of the Choice Node on Row 10, Far Left
NEW Knowledge of the Broken Temple - Whirling Dragon Punch grants 4 stacks of Teachings of the Monastery and its damage is increased by 20%. Teachings of the Monastery can now stack up to 8 times.
Part of the Choice Node on Row 10, Far Left
NEW Singularity Focused Jade - Jadefire Stomp's initial hit now strikes 1 target, but deals 500% increased damage and healing.
Part of the Choice Node on Row 10, 4th Left with
비취의 길
Moved Talents:
There were a lot of talents moved on the Windwalker Tree. Please use the above images for most spells but we'll highlight some of the big ones.
넓어지는 회오리
removed
평안
removed
영혼 집중점
and
뿔잔 덮개
now a choice node on Row 6, 3rd Left
하늘탑
removed.
골분주
and related talents removed.
Class and Talent Tuning:
특화: 연계 일격
buffed by 20% and now does baseline 12% more damage (was 10% baseline)
회전 학다리차기
buffed by 20%
학의 회오리
now increases Spinning Crane Kick's damage by 15%/30% (was 10%/20%)
츠지의 춤
Dance of Chi-Ji RPPM reduced to 1.5 (was 2)
비룡차기
damage removed
영광의 여명
now has a chance equal to 100% of your Haste to trigger (was flat 25% chance)
단단한 밑창
now increases crit chance by 5% and crit damage by 10% for 1 talent point (was 4% and 8% for 2 talent points)
내면의 평화
now decreases energy cost of Tiger Palm by 5 (was damage increased by 10%)
비취불꽃 진각
no longer can reset the cooldown but now increases movement speed by 20% while inside the area.
주학의 징표
now only applies to the primary target
기찬 일격
now casts Expel Harm (was generate 1 Chi)
수도원의 가르침
now stacks to 4 (was 3)
천둥주먹
now baseline gives you 4 stacks (was 0)
호랑이의 손길
now gives you 25% damage for 1 talent point (was 30% damage for 2 talent points)
힘 전달
now also triggers off of Spinning Crane Kick
소용돌이 용의 주먹
cooldown increased to 30 sec (was 20 sec) and damage increased by 52%. Primary target now takes ~triple damage.
Paladin
Retribution
New Abilities:
NEW Burn to Ash - When Truth's Wake critically strikes, its duration is extended by 2 sec. Your other damage over time effects deal 30% increased damage to targets affected by Truth's Wake.
Replaces
진실의 상흔
Mastery:
특화: 빛의 손길
Mastery buffed by 50% (now is 12% baseline, was 8%).
특화: 빛의 손길
gives Judgment a % chance (scales with Mastery) to blast the target with the Light, dealing Bonus Holy damage.
Talent Changes and Tuning:
파멸의 재
now deals less damage but has the Truth's Wake talent rolled in by default. Slow removed.
재결
now causes Hammer of Wrath to have a chance to cast Highlord's judgement (was critical strikes cause a Blessed Hammer)
전쟁의 기술
now also causes critical strikes to increase the chance by an additional 10%
빛의 칼날
now causes abilities that deal Holystrike damage to do 5% more damage
천상의 심판관
now causes Highlord's Judgment and Holystrike damage to grant a stack of Divine Arbiter (did not include Highlord's Judgment previously)
천상의 망치
is now a 2 min cooldown (was 20 seconds), and consumes a Holy Power to strike enemies every 2.2 sec. While active, Judgment, Blade of Justice and Crusader Strike recharge 75% faster and increase the rate at which Divine Hammer strikes by 15% when they are cast.
사형 선고
accumulator percentage is now 20% (was 30%)
최후의 집행
damage increase on non-single target Holy Power abilities reduced to 15% (was 30%)
대영주의 심판
reworked and renamed to Highlord's Wrath. Mastery is 50%/100% more effective on Judgment and Hammer of Wrath.
정의로운 이유
now has a 6% chance per Holy Power spent (was Templar's Verdict, Final Verdict and Justicar's Vengeance) to reset the cooldown of Blade of Justice
타오르는 빛
now includes Highlord's Judgment
기사단의 공세
time to continue the combo increased to 5 sec (was 4 sec) and Templar Slash now burns the enemy for 50% of the damage dealt over 4 sec (was always a Critical strike and inherits Crusader Strike benefits)
Holy
New Abilities:
NEW Light of the Martyr (Passive) - While above 80% health, Holy Shock's healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated.
Replaces
순교자의 빛
NEW Bestow Light - Light of the Martyr's health threshold is reduced to 70% and increases Holy Shock's healing by an additional 5% for every 5 sec Light of the Martyr is active, stacking up to 3 times. While below 70% health, the light urgently heals you every 1 sec.
Replaces
누그러지지 않는 헌신
Moved Talents:
빛의 망치
removed
신념의 방벽
replaces
빛의 망치
in the choice node on Row 6, 3rd Left.
티르의 해방
replaces the
신념의 방벽
/
길들이기
choice node on Row 8, 4th Left.
길들이기
moved to the 9th row, far right and is no longer part of a choice node.
Talent Changes and Tuning:
빛의 봉화
now transfers 15% healing (was 25%)
신념의 방벽
accumulates 20% of effective healing (was 25%)
고결의 봉화
affected allies will be healed for 15% (was 25%) of the amount of your other healing done.
여름의 축복
reworked. 20% of all healing converted into damage onto a nearby enemy and 10% of all damage to be converted into healing onto an injured ally within 40 yards.
신성한 반사
cooldown increased to 30 sec (was 20 sec)
신성 충격
healing buffed by ~15%
여명의 빛
healing buffed by ~15%
티르의 해방
healing buffed by ~32%
Priest
정신 조작
damage buffed by 33% and now lasts for 7 sec (was 5 sec)
Discipline
Talent Tuning:
대속
now increases Mind Blast and Shadow Word: Death damage by 10%/20% (was 15%/30%)
Holy
Talent Tuning:
오색 메아리
now increases healing done by Mastery by 6%/12% (was 4%/8%)
Warrior
Moved Talents:
The Warrior tree was completely shuffled around. Please see the images for comparisons of where everything moved to.
광전사의 격노
is now baseline for all Warriors.
피와 번개
is no longer available to Fury (previously all specs).
방어 태세
is now a free talent for all Warriors (previously Arms & Protection).
사나운 강타
removed.
음파 폭발
removed.
티탄의 투척
removed.
Talent Changes and Tuning:
야만적인 훈련
(Arms) no longer increases Rage cost, damage bonus reduced to 20% (was 30), now increases critical strike damage by 10%.
야만적인 훈련
(Fury) now affects Thunder Clap for Mountain Thane hero specializations.
짜릿한 천둥
now increases Thunder Clap damage by 10%, in addition to its previous effects.
용사의 창
now generates 10 Rage (down from 20).
지구력 훈련
is now a two-point talent, for up to 10% increased stamina.
거품 무는 광전사
(Arms) and
거품 무는 광전사
(Fury) Rage refund reduced to 10% (down from 20)
거품 무는 광전사
(Protection) Rage refund reduced to 25% (down from 50).
강화된 판금
armor bonus reduced to 10% (down from 20).
지진의 반향
now affects Thunder Clap for Mountain Thane hero specializations.
충격파
no longer generates Rage (previously 10).
파괴의 폭풍
(PvP) now affects Ravager, in addition to Bladestorm.
천둥의 포효
no longer generates Rage (previously 10).
천둥벼락
Rage cost reduced to 20 (down from 30).
우레와 같은 말
now increases all bleeding damage by 30% only while Thunderous Roar's bleed is active (previously +15% bleed damage at all times).
전쟁군주의 고통
(Arms) duration increased to 6 seconds (was 4), but no longer triggers from Colossus Smash.
소용돌이
Rage cost reduced to 20 (down from 30).
Arms
New Talents:
NEW Finishing Blows - Overpower generates 8 Rage when used on enemies below 35% health.
Replacing
격돌 연마
on Row 6, 3rd left.
NEW
쇠날발톱
- Throws a whirling weapon at the target location that chases nearby enemies, inflicting Physical damage and applying Deep Wounds to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Now a choice node with
칼날폭풍
on Row 9.
Moved Talents:
부수적인 피해
replaces
강력한 무기
in the choice node with
휩쓸기 일격 연마
on Row 6.
강력한 무기
is now a choice node with
일격무쌍
on Row 7.
수확의 휘두르기
removed.
피의 너울
removed (effect baked into Skullsplitter).
Pathing changed at the bottom of the Arms tree.
Class and Talent Tuning:
분노 제어
now affects Ravager, as well as Bladestorm and Colossus Smash.
전투군주
no longer generates Rage (previously 10).
칼날폭풍
no longer generates Rage (previously 20).
부수적인 피해
now applies to Cleave, in addition to Whirlwind
죽음의 무도
now applies to Ravager, in addition to Bladestorm.
숙련된 경험
bonus chance to trigger Tactician reduced to +0.5%/1.0% (down from 0.6%/1.2%)
일격무쌍
no longer grants Overpower a second charge (effect moved to Improved Overpower).
제압 연마
now grants a second charge of Overpower, in addition to its previous effects.
살상의 기회
now matches the duration of Colossus Smash/Warbreaker.
싹쓸바람
now affects Ravager, in addition to Bladestorm.
무자비한 해골분쇄자
works during Ravager, as well as following Bladestorm.
분쇄
Rage cost reduced to 20 (down from 30).
해골 쪼개기
now also causes Rend and Deep Wounds to bleed out 100% faster for 10 sec (baseline from Tide of Blood).
도검의 폭풍
reworked to grant a 30% chance to make the next Whirlwind cost no Rage (previously increased rage cost, damage, and cooldown).
강력한 무기
no longer causes Overpower to generate Rage on enemies below 35% health (effect moved to Finishing Blows).
전술가
chance to reset Overpower reduced to 1% chance per point of Rage spent (down from 1.3%).
불안정한 정신
casts 1 Mortal Strike during Ravager, or 2 during Bladestorm (technically it already did this, but Arms didn't have access to Ravager).
승리의 용기
increased to +2% Versatility (up from +1%).
Fury
New Talents:
NEW Powerful Enrage - Enrage increases the damage your abilities deal by an additional 15% and Enrage's duration is increased by 1 sec.
Now a choice node with
격노 연마
. Row 3, 1st Left
NEW
칼날폭풍
- Become an unstoppable storm of destructive force, striking all nearby enemies for Physical damage over 6 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Shares a new Choice node with
쇠날발톱
. Row 9, Far Right
Moved Talents:
분노의 강타 연마
and
무자비함
swapped locations.
고기칼
,
소용돌이 연마
and
천벌과 분노
shuffled on Row 6 and 7 Right Side.
오딘의 격노
and
춤추는 칼날
/
티탄의 분노
choice node moved to the left branch beneath Deft Experience.
분노 제어
/
막무가내
choice node and
걷잡을 수 없는 야성
,
광기의 심연
moved left of center.
파멸자
removed.
광란의 연격
removed.
분노의 무장
removed.
도검의 폭풍
removed.
Class and Talent Tuning:
분노 제어
now affects Bladestorm, in addition to Recklessness and Ravager.
숙련된 경험
now increases Bloodthirst's chance to trigger Enrage by 2%/4% (previously reduced the cooldown of Bloodthirst).
격노 연마
name changed to Frenzied Enrage.
하나된 분노
now increases auto-attack damage with 1-Handed weapons by 30% and auto-attack crits have a 50% chance to Enrage, in addition to its previous effects.
폭풍 강철
Now affects Bladestorm as well as Ravager, but bonus Rage generation reduced to +10 (was 20).
방망이질
no longer increases Enrage duration (previously +2 seconds).
천벌과 분노
tooltip clarified to increase Raging Blow's chance to reset by an additional 10% (no functional change)
Protection
Class and Talent Tuning:
분쇄
Rage cost reduced to 20 (down from 30).
The War Within Alpha Coverage
The War Within Alpha
Alpha Dev Notes
TWW Alpha Begins
WoWCast Dev Chat
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TWW Gear Store
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Content Features
Radiant Cry Storyline
Isle of Dorn Storyline
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New Spellbook UI
Warbank Preview
Warband Rewards
Arachnophobia Toggle
464 Dragonriding Mounts
Loading Screens
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New Toys
Mythic+ Role Achievements
Pre-Patch Event
Event Rewards
Heirloom Ring
Classes, Dungeons, & Raids
Major Class & Talent Changes
Diplomacy Racial Removed
Druid Flight Form Dragonriding
Earthen Racials & Heritage Armor
More Dracthyr Classes Soon™
Faster Leveling Curve
Heroic Raid Week Returns
S1 Mythic+ Dungeon Rotation
Dungeon Encounters & Abilities
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First Look at Delves
Brann Companion Abilities
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Alchemy Flasks
Raid Consumables
NPC Work Orders
Crafted Epics
Gear Enchants
Darkmoon Decks
Models
Crypt Fiend, Lynx, Moles, Firefly Pet Models
TWW Battle Pet Models
Airship Mount Customizations
Fireflies, Unicorns, & Bee Mounts
TWW Creature Models
Gladiator Mount Model
Alleria, Anduin, Moria, Magni NPCs
Arathor Armor & Weapon Sets
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Questing Armor & Weapon Sets
Fancy Cosmetics
Civilian Transmog Sets
Earthen Civilian Armor
Harvester Armor
Artisan Ensemble
Night Elf Heritage Weapons
Nerub'ar Palace Weapons
Dalaran Defender Weapons
Pointed and Round Ear Customizations
Harronir Race Customizations
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Demon Hunter Tier
Death Knight Tier
Druid Tier
Evoker Tier
Hunter Tier
Monk Tier
Paladin Tier
Rogue Tier
Warrior Tier
Interviews
T&E Developer Interview
GameSpot Hands On TWW
MrGM Dev Interview
Hirumaredx Dev Interview
Gamerant Dev Interview
Naguura Dev Interview
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