Ghostcrawler
성기사- We like our recent change to a lower cooldown on
응징의 격노 for Retribution in PvP. We like it so much that we want to make it a baseline change for Retribution and not a set bonus, since many PvE paladins are benefiting from shorter wings today, and our recent DPS testing suggests that Ret needs a DPS buff. However, this does mean changing the existing T14 4pc PvE bonus.
So the list of changes reads like this:
- Retribution has a two minute cooldown on
응징의 격노 baseline.
- We are reverting the PvP set bonus change. The Retribution set bonuses remain as they are on live. This line will no longer appear in patch notes.
- We are changing the T14 4pc PvE bonus to +10% damage on Seals and Judgment. We want you to graduate to the T15 set bonus fairly quickly and you won't be losing the shorter
응징의 격노 cooldown.
Tuning Adjustments
- These are in addition to any previous changes, unless specifically noted.
- You can't just apply these to 5.1 numbers. You need to keep the entire suite of changes in mind. I say this because we always get a few players who only see -20% on some ability and get all "Don't nerf me, bro."
- That said, feedback on these changes is always welcome. Numbers are more persuasive than feelings. PTR logs are better than simulations, since the latter are very dependent on the talent and time of the person doing the simming.
죽음의 기사-
얼어붙은 황무지의 힘 to 20% melee damage, up from 10%.
-
increases attack speed by 30%, up from 20%.
-
피의 역병 and
서리 열병 damage +30%.
-
울부짖는 한파 damage to primary target +23%. Damage to secondary targets remains unchanged. Note: the tooltip for secondary damage says 0.5 but it has been 0.8 for some time.
-
스컬지의 일격 damage +7.7%.
성기사- Retribution damage was too low, but as I mentioned above, we buffed it through more frequent use of
응징의 격노.
도적-
독살 damage +20%.
-
사각 지대 damage +15%.
사제-
increases damage by 25%, up from 20%.
- We have heard some concerns that
속죄 damage is higher than intended, so we are checking that out, but no changes to announce yet.
주술사-
increases
damage by 70%, up from 50%.
-
now increases spell damage by 15%, up from 10%.
사냥꾼-
조준 사격 damage +10%.
-
키메라 사격 damage +50%.
-
고정 사격 damage +20%.
-
and
damage +15%.
- Hearing lots of concerns about
in PvP, so we may need a PvP-specific tweak there.
드루이드-
도려내기 damage +15%.
전사- Reduced damage of
피의 갈증,
and
분노의 강타 by 10%.
- Yes this is a nerf in a sea of buffs, but the
and Arms
치명상 changes ended up being too much of a buff.
흑마법사-
굴단의 손,
,
어둠의 화살,
and Wild Imp Firebolt +15%.
-
영혼의 불꽃 damage +22%.
-
점화 and
제물 damage +20%.
-
소각 damage +10%.