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Shadow Priest in Shadowlands - DPS Strengths, Best Covenants, Soulbinds and Legendaries
어둠땅
2020/11/21 시간 00:31
에
djriff
에 의해 작성됨
Shadowlands launches on November 23rd / 24th and all classes will be getting new toys to play with -- from Covenant abilities, to Conduits and returning Legendary effects! This article, written by Djriff, will provide details on the current state of Shadow Priest in Shadowlands, to help you to prepare for the upcoming expansion!
Introduction
Shadow is the only damage specialization available to Priests. Shadow received a rework in Legion, which introduced
공허의 형상
and completely changed the flow of shadow. Battle for Azeroth iterated on that concept even more. With Shadowlands, Shadow received another large rework. Our specialization identity is a bit confusing as we still use void abilities, but we have ties to our older plague/vampiric roots. Below is our collective feedback and opinions on the current state of shadow that is set to go live when Shadowlands launches next week.
About the Authors
This article has been written by the Shadow Team of
Warcraft Priests
, the Priest Class Discord. The team is formed by
Anshlun
,
Djriff
,
Ellipsis - Ice Bear
,
Elvenbane
,
Jaerv
,
Publik
, and
Saeldur
.
Check out all our Shadowlands Launch Opinion articles by our Class Writers and members of the community! Click on any of the colored specs below to see what articles we've released so far.
These guides were meant to give you a preview of what's to come in the expansion, but don't worry -- our full Shadowlands Class Guides will be updated soon!
Blood Death Knight
Arcane Mage
Assassination Rogue
Frost Death Knight
Fire Mage
Outlaw Rogue
Unholy Death Knight
Frost Mage
Subtlety Rogue
Havoc Demon Hunter
Brewmaster Monk
Elemental Shaman
Vengeance Demon Hunter
Mistweaver Monk
Enhancement Shaman
Balance Druid
Windwalker Monk
Restoration Shaman
Feral Druid
Holy Paladin
Affliction Warlock
Guardian Druid
Protection Paladin
Demonology Warlock
Restoration Druid
Retribution Paladin
Destruction Warlock
Beast Mastery Hunter
Discipline Priest
Arms Warrior
Marksmanship Hunter
Holy Priest
Fury Warrior
Survival Hunter
Shadow Priest
Protection Warrior
The Big Rework
Shadow received a substantial rework in Shadowlands.
공허의 형상
is now a cooldown we use, rather than a buff we try to maintain at all times. Some players already miss the heart pounding pace as you reach higher stacks of
공허의 형상
and your
광기
drains faster and faster. While that was a fun playstyle, it was very easy to mess up and the new incarnation of Shadow, which is similar to Shadow prior to Warlords of Draenor, is easier to pick up and still maintains a good skill ceiling.
Additionally,
광기
generation has been reduced across the board slightly and instead we have
광기
spenders,
파멸의 역병
and the talent
. We’ve also gained a new passive,
어둠의 생각
, which gives us more incentive to have
어둠의 권능: 고통
,
흡혈의 손길
, and
파멸의 역병
active on the target we are using
정신의 채찍
or
on.
공허의 형상
공허의 형상
no longer being tied to
광기
and acting as a true cooldown has been great for the spec. For several expansions, the only cooldown we had, if you can even call it that, was
어둠의 마귀
. We did have access to
마력 주입
, but that just served to fuel high stack
공허의 형상
s and was short lived. Now, when we enter
공허의 형상
, we feel an instant increase in power. We get 2 charges of
정신 분열
and access to
공허의 화살
, which essentially lets you not worry about managing
어둠의 권능: 고통
and
흡혈의 손길
for the duration as you’ll automatically extend them with each
공허의 화살
cast, letting you focus on upfront damage dealing abilities. Additionally, you still get the cool
공허의 형상
aesthetic.
Shadowlands Changes
As mentioned in the big rework section, Shadow now has a slightly different playstyle than before. While we still make use of our core spells, the spec does feel slower than it did with ramping haste and
공허의 형상
stacks.
Unpruning
파멸의 역병
has made a return to Shadow. It’s gone through a few changes on Beta, and is now one of our hardest hitting abilities. A new mechanic of
파멸의 역병
is that it functions similar to Ignite. Any time you cast
파멸의 역병
on the same target the damage from your previous
파멸의 역병
will be rolled into the new one. This is great for single target fights or fights where you need to funnel damage into one target while dotting many targets.
어둠의 권능: 죽음
has also made a return, this time baseline instead of a talent, however there are some potential issues with the current implementation. While the ability hits hard on targets below 20% health, it doesn’t integrate well into the rotation and the reflected damage could be detrimental should we encounter fights where our maximum health is reduced or targets take additional damage.
마력 주입
is now a baseline ability for all Priest specializations. You can cast it on ally, but generally you’ll use it on yourself. With a 2 minute cooldown, it feels a little weird as it doesn’t line up with the cooldown of
공허의 형상
, but overall it feels like a good button to press. Additionally, it’s off the global cooldown.
구원의 기도
is now available to all Priest specializations.
정신의 위안
, a spell that's generally seen as extremely niche has also returned.
Dot Management
With the rework of
공허의 형상
, we need to manually recast our dots much more often. While this is how Shadow played before Legion, it does feel a bit strange going back to it after the past two expansions. Thankfully, we have a few talents like
불행
,
아비규환
, and
that can help make this easier.
Mastery
Shadow’s mastery,
특화: 어둠의 매듭
, has changed this expansion. It is now based on Shadow’s dots being on the target rather than passively adding damage to spells. This synergizes well with one of our passive procs,
어둠의 생각
. Additionally, during
공허의 형상
, all targets will receive the maximum benefit, making
공허의 형상
standout as a true cooldown for Shadow.
어둠의 권능: 고통
&
흡혈의 손길
그림자 원혼
were changed to spawn on targets afflicted by
흡혈의 손길
when
정신 분열
,
파멸의 역병
or
공허의 화살
are cast, rather than triggering from a critical tick of
어둠의 권능: 고통
. That’s left
어둠의 권능: 고통
feeling a bit lackluster in what it brings to the table. Meanwhile,
흡혈의 손길
now has everything going for it. Targets that have
흡혈의 손길
on them will contribute to the number of
그림자 원혼
spawned, it can apply
어둠의 권능: 고통
when talented into
불행
, be buffed using
펼쳐지는 어둠
, adds damage to targets when casting
정신 분열
while talented into
영혼의 연결
, and also heals us passively per tick. We would love to see
어둠의 권능: 고통
synergize with our toolkit beyond
interactions.
Talents
Talents are honestly in the best balance they have been in any expansion. While sims do say certain talents are better in a given scenario, and that will always be the case, some talents are viable in multiple situations. That being said, there are some competing synergies and some weak talents that still need to be addressed in tuning.
Row 15
This row feels mostly balanced.
정신의 요새
definitely feels like a raiding talent, mainly because it doesn’t buff the damage of
, which is what you’ll be using as your filler in Mythic+.
죽음과 광기
is our bread and butter in Mythic+, which feels great.
펼쳐지는 어둠
is the PvP talent for this row, due to its synergy with
아비규환
.
Row 30
replaced Dark Void with a better spell. It's our only other
광기
spender and it does a fantastic amount of damage.
불행
is still useful in fights that are spread out where
cannot affect sufficient multiple targets or you just want to spend fewer casts on dots. Additionally,
불행
is better than
at lower target counts.
뒤틀린 운명
is only slightly ahead of
불행
in terms of DPS on pure single target encounters.
Row 40
Current sims have
as our best talent, providing you hit all targets with it every cast.
상서로운 영혼
is better on spread encounters and generally more consistent.
영혼의 연결
just doesn’t do enough damage and has counter synergy when talented into
.
Row 45
This row feels weird.
아비규환
works well in PvP, or when you need to instantly get your dots on a target.
공허의 격류
is a short CD single target nuke with a fixed channel time. It's best to have your dots on the target prior to casting it to get the full Mastery benefit, but it hits hard nonetheless.
환각의 마귀
is your press and forget button for passive
광기
generation, which is great for Mythic+ when you’re hard pressed for GCDs. Generally speaking
공허의 격류
will be the go-to talent for most PvE scenarios, it just hits very hard and looks awesome.
Row 50
굶주린 공허
is by far our best talent in this row. The initial critical strike gain of Ancient Madness is nice for burst packs, but
굶주린 공허
will give you a longer
공허의 형상
, resulting in more damage over the course of a fight, be that short or long.
is great when you can successfully kill a target marked within its debuff window, granting you additional
공허의 형상
uptime. Additionally,
is the go-to pick for Mythic+.
Leveling Perks
정신의 위안
is available at level 52. This is a fairly niche spell.
정신의 위안
has very few use cases, as it's limited to Humanoid and Dragonkin targets. You should use it to avoid aggroing mobs when you just want to skirt by. If the target resists it, they'll aggro to you. Additionally if you use it on an enemy player, it will cause guards of neutral cities to aggro you.
영혼의 절규
gains a rank 2 passive ability,
영혼의 절규
at level 54, which increases the amount of damage a target can take before breaking out of your fear. This doesn't really have an impact on how you would use
영혼의 절규
침묵
gains a rank 2 passive ability,
which increases it's range by 10 yards. This finally puts us on even footing terms of range of an interrupt with other caster classes.
마력 주입
is available at level 58 and you'll want to use it on cooldown, even outside of
공허의 형상
. It'll make burning some hard to kill targets easier for you.
Covenant Abilities
Kyrian
You can use the cleansing effect from
청지기 소환
if needed, but we have our own tools for cleansing yourself through
질병 정화
,
분산
, and
대규모 무효화
(which also benefits our allies). .
When it comes to the actual covenant ability,
승천자의 은혜
is absolutely bonkers. You'll want to use it with
공허의 형상
,
마력 주입
, an Intellect Potion, and any on use trinkets you may have to boost it's damage. One special note about it is that
승천의 작렬
has a 1s global cooldown, which is hasted, it will feel a bit awkward as the rest of our spells trigger a 1.5s global cooldown, also hasted. It's worth waiting for it to be back up rather than missing a cast.
승천의 작렬
does not grant insanity, which will feel a little weird.
When it comes to the other soulbinds, they just don't measure up, Pelagos is too strong by comparison. even after the nerfs.
승천자의 은혜
can be buffed using the
용감한 승천
conduit, which increases the damage
승천의 작렬
does and
승천의 분출
will deal 1% more damage per stack of
승천자의 은혜
. It adds a decent amount of damage value to
승천자의 은혜
, but it's more noticeable in Mythic+.
Venthyr
Your covenant ability with the Venthyr covenant is
정신 조작
. The spell doesn't really require any thought or special handling, just cast it on cooldown. You can technically minmax it with periods where you know a mob will be dealing damage, for example a warrior using
칼날폭풍
against you. Additionally you have access to
어둠의 문
which can be a niche utility to go from A to B quickly. This covenant serves as a good choice if you're going to be playing a healer, as the soulbinds are quite close in value. Additionally if you plan on seriously playing PvP, this is the best covenant to do so.
As far as soubinds go, Theotar and Nadjia are fairly close to each other, assuming specific pathing. Draven isn't too far behind (literally 1%), so you can go with whichever soulbind you want in this case and have it only minimally impact your potential DPS.
정신 조작
can be buffed by using the
조각난 인지
conduit. This causes
정신 조작
to last 2 additional seconds, deal more initial damage, and causes more damage or healing to be reversed. It's not really worth taking in any scenario.
Night Fae
Going Night Fae gives you access to
영혼형상
and
페이 수호자
as a Shadow Priest.
영혼형상
is semi useless for us as majority of the time you'll be talented into
육체와 영혼
. One upside to it is that you'll have a much longer duration inside of rested areas. which makes navigating cities that don't allow mounts in certain areas slightly faster.
When it comes to DPS,
페이 수호자
is interesting. Casting it provides your spells with 3 additional effects.
격노의 페어리
follows whichever target you've recently cast
어둠의 권능: 고통
on. Note, this does not include
어둠의 권능: 고통
inflicted when casting
흡혈의 손길
while talented into
불행
.
수호자 페어리
provides your target to take 10% reduced damage, useful to place on your tank unless someone else needs it. That is triggered by casting
신의 권능: 보호막
onto a target. Lastly
자비의 페어리
increases the cooldown rate of a major ability by 100%. For Shadow Priests this currently uses
공허 방출
to reduce it's cooldown to roughly 70 seconds.
For soulbinds, all three soulbinds are fairly close (within 1% of each other) with proper pathing and conduits.
페이 수호자
can be buffed using the
페이 늘임표
conduit, which causes any of the Faeries to leave a reduced power version of their benefit on the target for a short while. We won't be moving around our buffs as often as some classes, so we gain very little benefit from this conduit.
Necrolord
Shadow Priests get access to
살덩이창조
and
부정한 폭발
.
살덩이창조
is hardly worth casting, except in a pinch where you'll need the extra survivability.
부정한 폭발
does surprisingly well on lower target counts thanks to it's square root scaling. Basically, it's stronger on lower target counts, but weaker with higher target counts. You'll want to use
부정한 폭발
when you know targets will live as close to the full duration of
부정한 수혈
as possible. Unlike Kyrian's Ascended Nova, you do not need to be in melee range to use this covenant's ability and it will instead spread to targets within 15yds of it's impact zone. There is a caveat though,
부정한 폭발
behaves a lot like shadow crash. You can target an enemy and cast
부정한 폭발
, however it will lock it's landing location based on where the target was standing at the time you cast it.
For soulbinds, you'll want to go with Emeni, as they're a bit ahead DPS wise in all scenarios.
부정한 수혈
can be buffed using the
부패한 수혈
conduit, which extends it duration by 2 seconds and increases its damage. The added damage this provides is negligible.
부정한 수혈
already has some issues where the targets need to live the full duration to get value out of it, meaning adding more time to that is giving you a bigger window to miss out on damage. Provided you get the full duration of
부정한 수혈
, it's not bad, but we have better options.
Most of our covenant choices are really close. You can really pick whichever covenant you want and still do comparable DPS. For PvP, you’ll want to pick Venthr, as
정신 조작
is the best covenant ability we have access to in those situations.
Which would I choose if Shadowlands came out tomorrow?
With the rapid fire changes that are currently happening on beta as we approach closer to release, the small gap between covenants is getting smaller. If I had to choose right now, personally I would go with Necrolord. The main reason for that is I enjoy running dungeons and it's one of Shadow's best covenants for dungeons. It also performs decently on single target encounters, even beating out
정신 조작
.
Soulbinds
Given my above choice of a covenant, this is the pathing I would take for Emeni, my chosen covenant.
Emeni provides a couple of interesting nodes:
타인의 귀감
, the initial trait in the tree, functions as group utility. Your party members are granted them 2% primary stat, and you gain up to 8% primary stat yourself.
에메니의 격조 높은 피부
allows you to get some extra health, really we only want this for the potency conduit.
에메니의 이동식 육체
allows you to cast
살덩이창조
while moving, This isn't worth taking in most situations as we lose a potency conduit.
물어뜯는 이빨
provides stacking haste when defeating mobs. This comes at a cost of an extra potency conduit and is fairly weak in comparison.
My second soulbind would be Plague Deviser Marileth, mainly so I could get access to
역병이의 선제 공격
which is useful in Mythic+ for burning down priority targets.
Conduits
Overall, we only have a handful of potentially good potency conduits. Since we're limited to at max 2 potency conduits for any given soulbind, that vastly limits our choices. Additionally, there are a couple cases where you'll only want to grab 1 potency conduit as the alternative path will buff the damage of that soulbind our the class ability enough to outweigh the gain of the potency conduit.
That being said, you'll never want to pick a covenant specific potency conduit as the shadow priest potency conduits are stronger.
불화의 메아리
and
오싹한 원혼
are our best potency conduits.
불화의 메아리
should be slotted in first if you're talented into
굶주린 공허
or
.
오싹한 원혼
should be slotted first if you're talented into
태고의 광기
.
Here's an example of when to take the other Potency Conduits
정신 포식자
is slightly behind the above 2 conduits, it's better than
조각난 인지
or
광란의 어둠
.
광란의 어둠
is better than nothing in raids.
환각의 마귀
|
어둠의 마귀
can essentially be thought of as a dot you cast and forget. While this conduit does increase the attack speed of your summoned guardian, it does not benefit from a partial attack. So if your guardian does 15.6 attacks per cast with this conduit, you'll only benefit from 15 attacks, leaving that extra 0.6 useless to you. That said, it's more valuable in Mythic + as majority of the time you'll be running
not not have
흡혈의 손길
up on targets to generate
그림자 원혼
.
용감한 승천
is slightly behind
정신 포식자
, but better than
광란의 어둠
, this is likely to do with the long cooldown of
승천자의 은혜
and not syncing up with
마력 주입
.
페이 늘임표
,
조각난 인지
, and
부패한 수혈
should never be used.
Legendaries
The majority of the legendaries available to us are terrible. Our best legendary,
공허의 영원한 부름
, will not be available to us until the raid comes out. Three of the four Shadow specific legendaries are ok but have their own issues.
태양 여사제의 쌍둥이
is a good secondary legendary as you’ll have more control over it than
공허의 영원한 부름
, and get to use
마력 주입
on another ally while still benefiting from it yourself.
That said, here's the rest of the legendaries that are available to us:
Class
:
고통을 부수는 찬송가
: It seems attractive for burst reasons, but it's just not worth it.
소작의 어둠
/
진중한 사색
: This provides no DPS output, Shadow already brings tools to the table to help offheal, making this an even worse option.
신의의 도약
: Provides no real DPS output, you can either use a covenant ability to move quickly,
신의 권능: 보호막
with
육체와 영혼
, or just be in a better placed spot.
고통을 부수는 찬송가
: It seems attractive for burst reasons, but it's just not worth it.
탈바다르의 전략
: Isn't terrible, but it's worth saving up for
공허의 영원한 부름
which will drop in the raid.
암흑불길 분광경
: It's decent in M+, but
공허의 영원한 부름
still outperforms it.
Generics
:
이오나의 메아리
: Just doesn't bring enough DPS to the table to choose to use it.
심판관의 판결
: A cool concept, but doesn't do enough damage and requires specific positioning to maximize the value of it.
전율의 나락쥐
: Most groups of mobs should die around the same time in dungeons. The delay makes this an even worse choice. For raids, it just doesn't do enough damage. That said, the damage reduction component could be fairly niche, but you'll be better off killing something faster.
노르간논의 총기
: This is a bit of a training wheels legendary. If you're just swapping to a ranged DPS class for the first time after playing melee or a beast mastery hunter, this may help you get used to having to plant your feet to deal damage. Once you get used to that, the value of this legendary drops dramatically and it's better to just learn to play a caster properly than gimp your DPS by choosing the wrong legendary.
세푸즈의 선언
: The stat proc is nice. Back in Legion, the ring version of this was our best in slot. However, it just doesn't give us the oomph that it used to. This could change as the expansion goes on.
안정된 환상령 미끼
: This provides no DPS to us.
간수의 세 번째 눈
: This just doesn't provide enough oomph to be competitive.
활력의 제물
: This may be decent in open world content or pvp, but generally you want to avoid taking damage when possible.
Conclusion
Shadow feels quite strong going into Shadowlands. We're not reliant on any borrowed power of the covenant system. Shadow's framework feels very solid and you'll have options to carve out needs for your raid. Shadow brings decent sustained single target damage, excellent spread target damage, decent stacked AoE damage, and off healing. Shadow does lack in the mobility department, the loss of stutter step casting with
공허의 화살
will require Shadow Priests to plan ahead of where they need to be and will result in less damage on big moves. That said, we're not completely powerless as we do have several instant cast spells we can use on the move. These are
파멸의 역병
,
어둠의 권능: 죽음
,
정신 분열
(with a
어둠의 생각
proc), and
어둠의 권능: 고통
. Overall, Shadow has come out performing well with the rework and looks very promising regardless of content you'll be participating in.
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