이 사이트는 자바스크립트를 사용합니다.
브라우저에서 자바스크립트를 활성화 해주십시오.
클래식 테마
Thottbot 테마
The Shattering (Patch 4.0.3a): Patch Notes
라이브
2010/11/23 시간 09:51
에
Malgayne
에 의해 작성됨
The Shattering is upon us, and it's time to take stock of everything that's changed today!
In light of that, we've put together the most recent Patch Notes—all prettied up with links to the appropriate Wowhead spell pages.
Check out the list of changes after the break!
World of Warcraft Client Patch 4.0.3a
The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/patch4p03.html
The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The Shattering of Azeroth
In the frigid wastes of Northrend, the final battle against the merciless Lich King ended in victory for Azeroth's defenders. Upon returning home, veterans of the unforgiving conflict against the Scourge were showered with praise for their valiant sacrifices, while the honorable dead were mourned. Yet as hope flared anew in the wake of the Lich King's fall, Azeroth's native elemental spirits grew confused and erratic, setting off a series of deadly natural disasters. Horde and Alliance leaders scrambled for clues about the troubling state of the world, but nothing could have prepared them for what was to come.
Without warning, the corrupted Dragon Aspect, Deathwing, erupted from the stone heart of Deepholm, the domain of earth within the Elemental Plane. Jagged fissures were torn across the earth, and monstrous waves pummeled coastal regions. From Thousand Needles to the Blasted Lands, the surface of Azeroth was reforged through violent upheavals. Now, the Horde and the Alliance must defend their homes against Deathwing and his minions, burdened by the unsettling fact that the world as they know it has changed... forever.
Azeroth Shattered
Deathwing's return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-55, and updated level ranges for some zones to improve the questing flow.
New Race/Class Combinations
In the wake of a world on the brink of destruction, members of the Horde and Alliance have taken to new cultures and studies, mastering crafts previously foreign to them. Many existing playable races now have new class combinations. Check the official World of Warcraft: Cataclysm website for a breakdown of the new combinations.
General
The World of Warcraft: Cataclysm cinematic trailer and login screen have been added to the game.
Experience required to gain levels 71 through 80 has been reduced by 20%, which increases leveling rate by 25%.
Many quests in zones on Eastern Kingdoms and Kalimdor have been removed from the game to make way for new adventures. These quests have been automatically removed from players' Quest Logs.
Classes: General
Due to several talent revisions for select classes, druids, paladins, priests, and shaman have had their talent trees reset.
The damage and healing done by players from levels 1-79 has been retuned, with the base points of almost all spells and abilities reduced. This was done to bring combat times at low levels to a more reasonable length. For most abilities that deal weapon damage, the weapon damage percent now rises per level until level 80, and starts at a lower percent.
치유의 비
,
,
,
now have a diminished effect when healing more than 6 players at once.
필사의 일격
,
,
빈 독약병
,
,
,
,
거대한 이빨
, and
군단의 일격
now reduce healing by 10%, down from 25%.
Effects which are broken from taking too much damage (
공포
,
얼음 회오리
,
휘감는 뿌리
, etc.) now break automatically from about half as much damage taken as before.
Death Knight
Forums
|
Talent Calculator
죽음의 서약
now heals for 25% of maximum health, down from 40%.
죽음의 일격
now heals for 25% of damage taken in the last 5 seconds, down from 30%, and will heal for a minimum of 7% of maximum health, down from 10%. The tooltip may not yet be updated to reflect this change.
얼음같은 인내력
now provides 20% damage reduction, down from 30% (now 50%, down from 60% when talented), and has a 3-minute cooldown, up from 2 minutes.
Blood
now heals for 10% of maximum health, down from 15%. The tooltip may not yet be updated to reflect this change.
Glyphs
까맣게 탄 문양
now heals for 5% of maximum health, down from 10%.
Bug Fixes
critical strikes now apply the correct amount of bonus damage.
겨울의 뿔피리
will once again provide runic power when used while another Attack Power buff is already present on the death knight.
Druid
Forums
|
Talent Calculator
곰 변신
now provides 10% bonus health, down from 20%.
육성
no longer consumes
청명의 전조
.
회복
has had its mana cost increased by 30%.
달래기
now has a 1.5-second cast time.
(Cat Form) can now be used even if the druid does not have a primary target selected.
가시
: beginner tooltip revised to no longer imply the spell could be kept up at all times. In addition, Thorns damage has been reduced by 60%.
Balance
PvP set bonus redesigned. While not in an Eclipse state, critical attacks against the druid restore 5 Solar or 7 Lunar energy, whichever is more beneficial. This effect can only occur once every 6 seconds.
Feral
now increases the mana cost of spells on the victim by 5/10% for 10 seconds, down from 15/30%.
now heals for 4%, down from 8%.
생존 본능
now provides 50% damage reduction, down from 60%, and its cooldown has been lowered from 5 minutes to 3 minutes.
(Bear Form) damage has been reduced by 20%.
is no longer cleared on exiting
곰 변신
, and instead is cleared upon entering
표범 변신
.
Restoration
now procs from
as well as
육성
.
: the
곰 변신
Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%.
no longer has
as a prerequisite talent.
now also increases
화신: 생명의 나무
duration by 5/10 seconds.
is now a 2-point talent, down from 3. It provides a 20% chance to return 1/2% of the druid's total mana on periodic heals from
피어나는 생명
or
회복
. This effect cannot occur more than once every 12 seconds.
is now a 1-point talent, down from 2. The global cooldown reduction this talent provides to
회복
remains 0.5 seconds.
특화: 화합
: heal-over-time spells (
회복
,
재생
,
피어나는 생명
) can no longer benefit from this Mastery merely by refreshing themselves. A different heal-over-time spell must be present.
Glyphs
까맣게 탄 문양
now reduces the cooldown on
by 10 seconds after using
up from 5 seconds.
Glyph of the Treant
(new) allows druids to keep the original treant
화신: 생명의 나무
look... if they must. Must they?
Bug Fixes
now refreshes Rip to the correct value.
날쌘 동물 변신
now properly appears in the trainer window before
숙련 타기
is learned.
Hunter
Forums
|
Talent Calculator
All special attacks based on weapon damage (except
) are now normalized.
야수 겁주기
is now available at level 36, up from level 14, and has had its training cost updated.
공격 저지
is now available at level 78, up from level 36, and has had its training cost updated.
철수
is now available at level 14, down from level 78, and has had its training cost updated.
Glyphs
The level requirements for glyphs that affect
야수 겁주기
,
공격 저지
, and
철수
have been altered to correspond with the level changes of these abilities.
Bug Fixes
The
Core Hound
pet ability
고대의 격분
now places its own unique debuff on affected players that has the same effect as
만족함
and
소진
.
Certain pets should no longer forget how to Dash.
Mage
Forums
|
Talent Calculator
비전 작렬
now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.
신비한 폭발
now costs 15% of base mana, down from 18%.
신비한 화살
damage has been increased by 5%.
PvP set 4-piece bonus changed to increase damage by 5% instead of providing 5% haste.
Arcane
비전 탄막
damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.
: Now has a much higher chance (13/27/40%) of entering a Clearcasting state. This effect cannot occur more than once every 15 seconds. The tooltip still states that there is a 3/6/10% chance, as it averages out to approximately the same chance with the internal cooldown applied.
again increases arcane damage by 25%.
Fire
no longer dispels movement slowing effects (it still dispels effects that totally stop movement).
again increases periodic fire damage effects by 25%.
now also causes
to dispel movement slowing effects in addition to its current functionality.
불덩이 작렬
base mana cost is now 17%, down from 22%.
Frost
: the cooldown on this ability is no longer reduced by Haste.
now reduces
얼음 화살
cast time by 0.3/0.6 seconds, down from 0.35/0.70 seconds.
proc chance is now 7/14/20%, down from 10/20/30%.
again increases all damage against frozen targets by 25%.
is now triggered by any damage which causes the mage's health to be below 50%, even if the mage was already below 50%.
산산조각
now also increases
얼음 화살
damage by 10/20% against frozen targets.
duration is now 2/4 seconds, down from 3/6 seconds.
Glyphs
까맣게 탄 문양
now heals for 40%, down from 60%.
까맣게 탄 문양
now increases damage done by
by 20% (no longer increases
얼음 화살
damage against Deep Frozen targets).
Bug Fixes
now correctly shares diminishing returns with controlled stuns.
Paladin
Forums
|
Talent Calculator
damage has been increased by approximately 50%.
now has reduced effectiveness on targets over 8 yards away from the paladin.
: periodic damage from
reduced by 25%.
Holy
빛의 봉화
now lasts 5 minutes, up from 60 seconds.
아이템 - 성기사 PvP 세트 징벌 4P 보너스
: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.
absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.
여명의 빛
has been redesigned. It no longer has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion to the amount of Holy Power used. In addition it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.
no longer triggers from self-heals.
Protection
특화: 천상의 보루
now grants 2.25% less block chance per point of Mastery, up from 2%.
성스러운 보호막
no longer increases chance to block. Instead, it increases the amount blocked by an additional 10%, for a total of 40% damage blocked.
정의의 방패
: Contribution of attack power halved (now 60% with full Holy Power) and base damage brought up so that a level 85 paladin in Heroic dungeon gear deals the same damage with no
, but Vengeance has less impact.
기사단의 방패
now reduces the cooldown of
by 40/80/120 seconds, down from 1/2/3 minutes.
now increases
성전사의 일격
and
심판
damage by 50/100%, up from 30/60%.
Retribution
now also has a proc on kill to increase the healing done by the paladin's next
by 100/200/300% for 15 seconds, in addition to its current effects.
천상의 폭풍
: This ability has been redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with
성전사의 일격
and hits all nearby enemies for 60% weapon damage.
심판의 추격
now has an 8-second internal cooldown, shared with
아이템 - 성기사 PvP 세트 징벌 4P 보너스
.
no longer initiates Auto Attack.
now also causes Divine Storm's cooldown to be reduced by Haste effects.
no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.
Glyphs
까맣게 탄 문양
now makes Beacon of Light free, instead of increasing the duration by 30 seconds.
까맣게 탄 문양
has been redesigned. It now grants the paladin 10% of maximum mana upon use.
까맣게 탄 문양
now increases the total number of most injured targets healed by 1.
Priest
Forums
|
Talent Calculator
결속의 치유
now provides roughly double the amount of healing.
치유의 기원
has had its mana cost reduced by nearly 30% and its base points and Spell Power coefficient increased by 20%.
Discipline
천상의 아이기스
is now always triggered by
치유의 기원
in addition to critical heals from all other spells.
has been increased to 4/8% stacking 3 times, up from 2/4% stacking.
now works with
결속의 치유
, but no longer works with
빛의 권능: 평온
.
신의 권능: 방벽
has been redesigned. It no longer acts as a shared absorb shield. Instead, all affected friendly targets take 30% reduced damage for the duration of the shield, which is now 10 seconds, down from 25 seconds.
Shadow
: redesigned slightly. The Shadow Orbs continue to increase damage done by
정신 분열
and
정신의 쐐기
and stack up to 3 times, but now when the priest casts Mind Blast or Mind Spike (consuming the orbs), the priest gains a 15-second duration buff (Empowered Shadow), which increases the damage done by all Shadow periodic spells. Empowered Shadow does not stack. Mastery increases the damage bonus of Shadow Orbs and Empowered Shadow by the same amount, 10% with the base 8 Mastery, and an additional 1.25% per Mastery.
흡혈의 선물
healing to the caster has been reduced to 6%, down from 12% (there was a tooltip error which stated that the self-healing amount was 15%). Party members still receive 3% healing.
Bug Fixes
Dark Archangel
now correctly increases the damage done of certain abilities by 4%.
Rogue
Forums
|
Talent Calculator
빈 독약병
base damage and attack power coefficient have been increased by 30%.
now restores 2% of maximum health, down from 3%.
맹독 상처
base damage and attack power coefficient have been increased by 30%.
Combat
now increases damage of
사악한 일격
,
기습
, and
속결
by 7/14/20%, up from 5/10/15%.
now gives 10/20/30% increased damage as the rogue gains greater insight, up from 5/10/15%.
Subtlety
특화: 집행자
no longer affects
.
Bug Fixes
now applies more consistently to all of the abilities it's supposed to modify.
Player guardians and temporary pets now stop attacking when a rogue uses
소멸
, but city guards will not.
Shaman
Forums
|
Talent Calculator
연쇄 치유
mana cost increased from 17% to 20% of base mana.
now only has 25% of its full chance to proc from a single hop of Chain Heal.
Elemental
now also increases
불타는 토템
range by 7/15 yards.
now has a Spell Alert visual associated with it, which appears when the shaman gets to 9
charges.
Warlock
Forums
|
Talent Calculator
고통
damage has been reduced by approximately 12%.
파멸
damage has been reduced by approximately 12%.
부패
damage has been reduced by approximately 12%.
필멸의 고리
damage has been reduced by approximately 12%.
damage has been reduced by approximately 12%.
damage has been reduced by approximately 12%.
제물
damage has been reduced by approximately 12%.
소각
damage has been reduced by approximately 12%.
불의 비
damage has been increased to be more comparable to other area-of-effect abilities.
damage has been reduced by approximately 12%.
부패의 씨앗
damage has been reduced to be more comparable to other area-of-effect abilities.
어둠의 화살
damage has been reduced by approximately 12%.
영혼의 불꽃
damage has been reduced by approximately 12%
Demonology
damage has been reduced by approximately 12%.
Destruction
damage has been reduced by approximately 12%.
점화
damage has been reduced by approximately 12%.
어둠의 연소
damage has been reduced by approximately 12%.
Bug Fixes
: The
version of this was charging 17% of base mana instead of 12% like the normal version. This has been corrected.
Warrior
Forums
|
Talent Calculator
회전베기
damage has been reduced by approximately 17%.
마무리 일격
damage has been reduced by approximately 17%.
damage has been reduced by approximately 17%.
제압
now does 125% weapon damage, down from 150%.
분쇄
base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.
방패 올리기
now only increases block chance by 25%, but excess block that pushes avoidance plus block to over 100% is now converted to critical block chance.
격돌
now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.
연전연승
damage has been reduced by approximately 17%.
소용돌이
now does 65% weapon damage, down from 75%.
Arms
필사의 일격
now does 150% weapon damage, down from 185%.
재기의 바람
now heals for 2/5% of total health, down from 5/10%.
now does 100% weapon damage, down from 115%.
Fury
now heals for 1/2/3% of total health, down from 2.5/5/7.5%.
피의 갈증
damage has been reduced by approximately 17%.
분노의 강타
now does 110% weapon damage, down from 150%.
특화: 구속되지 않은 분노
now gains approximately 50% more benefit per point of Mastery.
Protection
특화: 결정적 방어
now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).
압도
no longer provides bonus threat.
방패 밀쳐내기
: Contribution of attack power reduced to 60%, down from 75%, and base damage brought up so that a level 85 warrior in Heroic dungeon gear deals the same damage with no
, but Vengeance has less impact. In addition, Shield Slam no longer generates 30% bonus threat from its damage.
no longer provides 3% damage reduction, but still refreshes
도발
and provides
.
Glyphs
까맣게 탄 문양
increases the healing received from Bloodthirst by 40%, down from 100%.
까맣게 탄 문양
no longer causes targets to flee slowly, but roots them instead.
까맣게 탄 문양
increases damage reduction to 60%, but increases the cooldown from 2 minutes to 4 minutes (talented).
Bug Fixes
should once again proc on every other tick of
분쇄
.
Miscellaneous
Achievements
The Gladiator reward mounts now award
타기의 거장
.
/
길고도 낯선 길
now awards Master Riding.
Items
수수께끼의 알
now takes only 3 days to turn into a
깨진 알
and has a slightly greater chance of awarding the
녹색 원시비룡 고삐
PvP set bonuses now provide 70 of stats such as Agility, Intellect, and Strength (down from 100) at 2 pieces, and 180 of these stats (down from 300) at 4 pieces.
Professions
Perfect Gem Cutting
and
Mixology
have been removed as trainable skills and are instead passives profession abilities. When players reach the appropriate skill levels, they will start getting bonuses from Mixology (they must know the recipe to gain the benefit) and/or cutting perfect gems (depending on their profession, of course).
Alchemy
Alchemy recipes now require
수정 약병
s. Deathwing broke all the others because he's mean (or because he didn't want alchemists to carry 5 different vials around with them).
Engineering
The Engineering Tinkering enchants will no longer provide their bonus stats, but the activated effects will stack with other enchants. In 4.0.1 the stats were there (but hidden) and are now removed.
Bug Fixes
Several epic gem transmutes that were missing from the trainer have been added back.
Bug Fixes
Certain area-of-effect abilities are no longer ignoring the area-of-effect damage cap.
Mobs and NPCs should no longer appear to randomly gain or lose health during combat.
Re-summoning pets in Battlegrounds should no longer count towards a player's total healing done.
Known Issues
Some tooltips may not reflect the most recent changes to certain abilities.
Worgen hunters are currently unable to learn Dual Wield.
The achievement
will not be possible to complete upon release of World of Warcraft: Cataclysm.
와우헤드 구입하기
프리미엄
$2
한 달
광고 없는 경험을 즐기고, 프리미엄 기능을 해금하고 사이트를 후원하세요!
댓글 0개 보기
댓글 0개 숨기기
댓글을 달려면 로그인하세요
영어 댓글들 (220)
댓글 달기
로그인이 되어있지 않습니다. 댓글을 남기려면
로그인
하거나,
회원가입
을 해 주세요.
이전 게시물
다음 게시물